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When you're all done with your PC and have submitted it through Jove shoot me a heads up (via email at vampire [at] woddenver [dot] com or my AIM at bahmlodrom) so I know it's awaiting approval.
While it is by no means required for all submissions (it is for some), players are welcome and encouraged to discuss concepts with the Vampire Admin before submission. I am willing to discuss everything from more plot-intensive hooks to NPC relations and whatever else you might want to play, though I can't promise every idea will be possible.
Each player is limited to 3 total PCs in the system, 2 slots of which are reserved for 'supernatural' PCs (Vampires or Ghouls) and one slot of which is reserved for a Mortal PC. That means you can end up having 2 Vampires and a Mortal, 2 Ghouls and a Mortal, or 1 each of a Vampire and Ghoul and 1 Mortal within the Vampire system. If a Mortal or Ghoul ends up moving along this spectrum, they still fill one of the 3 total PC slots. If a player has a Mortal and a Vampire, and the Mortal becomes a Vampire or Ghoul, they may make another Mortal, but not another Ghoul or Vampire, and the player's PC slots would be full.
For now we will be avoiding the more esoteric bloodlines.
A character should be no older than 150 years dead. Most Sabbat will lean toward the lower end of this spectrum. Variances may be discussed based on concept, but I'd reather stick to this limit. Please understand that this is an upper limit and it is possible for a Sabbat embraced in the late 20th century to be an ancilla and a Camarilla Embraced in the late 19th century to still be a neonate.
Restricted and Banned Flaws can be found here.
All characters must have been Embraced after their 18th birthday and appear to be at least 18 years of age.
As of 2016, Lasombra and Tzimisce are restricted, which means talk to me if you want to play either of them at any character creation level.
Please reference the creation rules as outlined in White Wolf's 20th Anniversary Edition of Vampire: the Masquerade.
There are some character types that will not require approval. These characters are created with the rules exactly as they read in White Wolf's 20th Anniversary Edition of Vampire: the Masquerade. The following are further limitations on these characters.
Clans: Assamite, Brujah (and antitribu), Caitiff, Followers of Set, Gangrel (and City/Rural), Giovanni, Malkavian (and antitribu), Nosferatu (and antitribu), Ravnos (and antitribu), Toreador (and antitribu), Tremere and Ventrue (and antitribu).
Generation: 10th-13th.
No merits or flaws.
No Paths (just Humanity).
No older than 25 years dead. Shovelheads are encouraged as well.
Start with four dots to spend in Disciplines, instead of the usual three, and all disciplines must be in-clan.
Disciplines no higher than 3.
One 4 in Attributes, two 4s in Abilities, and no 5s.
All backgrounds are capped at 3. No Black Hand Membership or Status.
15 Freebies.
The minimum acceptable history includes some information about the character's life, Embrace, sire and unlife.
If you really want to play any of the clans or bloodlines not listed below, you should inquire via the administrative e-mail, vampire (at) woddenver (dot) com, and definitely have a backup clan in mind. Know that the clans listed below are greatly encouraged. If you want to play a member of the Sabbat, you should approach me with your concept either via email, forums FPM, or AIM chat and be prepared to work heavily with me.
Clans: Assamite (and antitribu), Brujah (and antitribu), Caitiff (including Panders), Followers of Set, Gangrel (and City/Rural), Giovanni, Malkavian (and antitribu), Nosferatu (and antitribu), Ravnos (and antitribu), Toreador (and antitribu), Tremere and Ventrue (and antitribu).
Generation: 9th-13th.
Humanity is still encouraged, and if you decide to go with a Path please flesh out your character's belief system and relationship with it.
No older than 100 years dead. Sabbat should be on the lower end of the age spectrum. Shovelheads on the cusp of being recognized as Sabbat are also possible. These characters could also be Camarilla or Independent vampires about to be released from mentorship by their sire.
Start with four dots to spend in Disciplines, instead of the usual three, and all must be in-clan or not clan specific. Disciplines above 4 are restricted.
Two 4 in Attributes, two 4s in Abilities, and no 5s.
Resources capped at 4.
21 freebies + 30 XP
The minimum acceptable history includes some information about the character's life, Embrace, sire and unlife.
Ancillae should be discussed with the Vampire Admin before submission. Please e-mail a concept and a short detail of your PC's motivations and await a green light before submission. If you think you want to play a clan that is out of the norm for online play, you should definitely have a backup concept in mind.
Clans: All (theoretically).
Generation: 8-13th
No older than 150 years dead. Most Sabbat should be on the lower end of the spectrum, and the 'talk to me first about Sabbat PCs' caveat remains.
Start with four dots to spend in Disciplines, instead of the usual three, and all must be in-clan or not clan specific. I will want a very good explanation for a Discipline at 5.
Two 4s in Attributes, two 4s in Abilities, one 5 is acceptable.
Resources capped at 4.
21 freebies + 65 XP
A thorough account of the character's life and unlife will be expected.
Here are some final notes that may be helpful during the character creation process, including the cost to raise backgrounds or buy Merits at the character creation stage using XP.
New Abilities are 3 XP
New Disciplines are 10 XP
New Paths (Necromancy or Thaumaturgy) are 7 XP
Attributes are current rating x 4 XP
Abilities are current rating x 2 XP
Clan Disciplines are current rating x 5
Other Disciplines are current rating x 7
Secondary Paths (Necromancy or Thaumaturgy) are current rating x 5
Virtues cost the current rating x 2
Humanity or Path of Enlightenment cost the current rating x 2
Willpower costs the current rating
Please note that Caitiff and Panders have no Clan-based Disciplines, just as they have no Clan. For them, the cost of raising all Disciplines is the current rating x 6. This is both the curse and the blessing of being a Clanless lick.
Increasing a Virtue through experience does not increase Traits based on that Virtue (Humanity,Path, or Willpower).
Also please note that at creation (and only at creation) XP may be used to buy or raise backgrounds as if they were abilities and also to purchase Merits at a rate of the Merit's point cost x 2 XP. The limit of 7 points of merits still applies.
Attributes cost 5 per dot
Abilities cost 2 per dot
Disciplines cost 7 per dot
Backgrounds cost 1 per dot
Virtues cost 2 per dot
Humanity/Paths cost 2 per dot
Willpower costs 1 per dot
At creation, Instant Play characters may begin play with one ritual of each level of whatever blood magic they specialize on. Example: If you start a PC out with Thaumaturgy 3, that PC gets a Level One Ritual, a Level Two Ritual, and a Level Three Ritual to start with. That is all.
Neonates begin play with one ritual of each level taken in whatever blood magic they specialize in. Example: If you're starting a PC out with Thaumaturgy 3, that PC gets a Level One Ritual, a Level Two Ritual, and a Level Three Ritual to start with. They also may spend XP (at a rate of Ritual Level x 3 XP) or freebies (at a rate of Ritual Level in freebies) for up to fifteen levels rituals ( this includes the levels the get for free for each level of Thaumaturgy, Necromancy, etc.).
Ancillae begin play with the same number of starting rituals, but the limit of additional levels they may purchase is increased to twenty-five.
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